In anticipation of the Swords & Wizardry Appreciation Day on April 17th, I am releasing parts of the variant rules system I am working on. Here I present the Barbarian Class for humanoid characters. Let me know what you think!
Blood
& Battle
1st
Edition - Basic
by
Rob Griffin
Variant
rules for running a Humanoid Campaign compatible with the Swords &
Wizardry game.
Swords
& Wizardry, S&W, and Mythmere Games are trademarks of Matthew
J. Finch. Blood & Battle is not affiliated with Matthew J. Finch,
Mythmere Games™, or Frog God Games.
Barbarian
Barbarians
are savage, primitive warriors. Barbarians glory in melee combat and
can intimidate foes with their raging attacks.
Prime Attribute: Str 13+, Con 13+ (+5 exp bonus)
Hit Dice: d8
Armor/Shield Permitted: Leather/ring, no shields
Weapons Permitted: Any melee or thrown
Race: Bugbear, Half-orc, Orc
Barbarian Class Abilities:
Alertness:
Warbands
with barbarians present are only
surprised
on a 1 in 6 chance.
Magic
Items: Barbarians
can only use magical weapons, armor, potions, & rings.
Enemy
of Civilization: Humans, elves, half-elves, dwarves, and halflings inspire a special hatred in
humanoid Barbarians, granting the Barbarian
a +1
damage bonus against such foes.
Chop
'em Down:
Upon landing the killing blow, a Barbarian
may make an additional attack against an enemy within 10'.
Shock
& Awe: At
3rd
level,
and upon completing a successful Chop
'em Down,
Barbarians can put the fear of death into lesser opponents. Creatures
of equal or lesser Hit Die to the Barbarian who witness a successful
Chop 'em
Down attack
will fight at -1 to hit and damage for 2 rounds. In addition, if the odds of the
fight are turning against the Barbarian's opponents, they
must make a morale check or flee from the Barbarian until out of combat range.
Berserker:
At 5th
level
Barbarians
may enter a berserker
state once per day. While
berserk, the Barbarian
receives a +2 damage bonus, at a penalty of 2 to his AC. While
berserk, the Barbarian
is immune to fear. Berserkers cannot flee from combat, never fail
morale checks, and fight until combat ends or they die. Berserkers
must rest for one hour after the end of combat, or receive a penalty
of 2 on all rolls and move at ½ speed until
rested.
It takes one combat round for a Barbarian
to go berserk, during which time he may be engaged in combat. This
effect stacks with Enemy of Civilization.