Sunday, March 31, 2013

Swords & Wizardry Session#1 : Into the Barrowmaze!

Our first session of Swords & Wizardry found the characters assembling in Mucktown,  in The Barony of Erinmoor. After rolling characters and randomly generating PC relationships, the party was made up of:

-Lurellar Umrani, elf magic-user and bounty hunter partnered with Tuisasopo (below)
-Slashinus Flay, elf warrior, and adopted sibling of Lurellar
-(Matt's thief- since deceased, name forgotten), half-elf thief and business associate of Slashinus
-Brother Corm, human cleric, caught Matt's thief in act and compelled him to help in quest to determine source of evil in Barrowmaze
- Brother Uriel, human cleric, on a pilgrimage with Corm to root out new source of evil in Barrowmaze
- Tuisasopo, human Skald (bard), fought in a war with Brother Uriel

The group recruited four hirelings before setting off: a elderly guide, a dirt poor teenage torchbearer/porter, a man at arms with a spear and a death wish, and his war dog Willow.

Below is a recap of the evening written written by one of the players, and from the viewpoint of Lurellar, the haughty, bigoted elf magic user who fashions himself the brains and leader of the group:

Anonymous Elvish Journal entry - Dirtville Day 1

Saturday, March 30, 2013

Yay another S & W Character Sheet!

Finding the right character sheet for my Swords & Wizardry home game has been something of a scavenger hunt.

Some sheets available online have great artwork, but not the fields I want. Some have the fields, but are designed for White Box, or Core Rules, or Labyrinth Lord, or OD&D (I'm using Complete Rules).

My graphics skills are laughable, and basically limited to what can be done in Google Docs.

I was making due with a very good sheet found on the downloads page at Swords & Wizardry SRD 

Until, that is,  I saw this awesome piece of engineering & imagination at Matt Rundle's Anti-Hammerspace Item Tracker

After seeing that sheet and learning how it works at Rotten Pulp,  I knew I had to incorporate it into a character sheet some how, some way.

Well, after pecking and clawing and printing draft after draft, here's my attempt at a 

I print them out on card stock. I hope my players like them.

Friday, March 29, 2013

Tomb robbers are in your dungeon!

This post is inspired by Ivan Sorensen at I love his posts and have started using his ideas in my home game.

As the mists part, you see looming ahead the object of your long journey. The Great Barrow, ringed with ancient standing stones, rises from the soft turf. Your relief soon turns to apprehension however, as you spy a group of rough looking men with a train of pack mules surrounding the shattered stone doorway.

Seeing your party emerging from the mists, the group hastily draw swords and nock arrows, while the best armed of the group spits into the ground and snarls at you in heavily accented common “Well what do we have here?”

Meeting groups of NPC’s in a dungeon or adventuring area can be a great source of tension, conflict, treasure, or even allies. Whether they are adventuring parties or simple tomb robbers, potentially adversarial groups of humans & demi-humans make for exciting, complex, and dangerous encounters.

Using a “roll all the dice method” you can use the tables below to generate a group of adventurers or treasure seekers in moments.
Hello all,

My obsession with my new Swords & Wizardry campaign has inspired me to create this blog. Well, that and all the great ideas and inspiration I have been getting from blogs and Google+ lately concerning Dungeons & Dragons, OSR gaming, and Swords & Wizardry.

I have never blogged, and don't know how long this one is going to last, but I'm looking forward to it while it does!